My one year doing 3d art in Blender 🦊 👑
Today is 27/08/2022 and I started learning Blender about a year ago. I wanted to just talk about my goals, learning experience and pitfalls - so here goes!
My main aim while learning Blender was to make cool art for my music. I have since been only using my art in my music. The biggest setback I am receiving is that my system can't really handle too much - like too much geometry from subdivision, scattering any object and animation are few things that brick the system.
So for a year I have been sticking to static renders with few objects in the environment. Environments are something I am the weakest at so that is where I should improve. The feature I was most excited for and which gave me the best results is the geometry nodes. I do still need to get much better at it, but I'm loving it so far.
Lighting is I also struggle with. I always default to using cycles, since it looks so good but previewing scenes in the viewport is very hard. Getting a new system for better performance won't be happening anywhere in the near future, so I need to find ways to improve content in my scenes while keeping it optimized.
So for the near future, I will continue to static renders but I want to focus on complementary skills like post processing and color correction. I want to learn sculpting and animation, get much better at geometry nodes. I want to learn pixel art.
The end goal of learning Blender would be either of the two:
- A worldbuilding project
- To make a game
That's pretty much it for now. I would like to thank all the creators on youtube for giving their knowledge, every addon developer, and every creator who makes assets. You rock and you keep the community alive. I would also I like to thank fireship.io for the amazing ThreeJS tutorial.
Lastly to every beginner out there, do follow tutorials but try to recreate them in a different way, incorporate your style into it. That is how you will be able to level up yout skills.
You can find links to my art and music here : HERE 😊😊😊